Top Awakening Cards to Pick Up!
Hello readers! I
apologize for not updating as much recently, a combination of other things
happening, along with the upcoming release of Spirit of the Rebellion, made it
hard to put out a post that would stay relevant through the set release! Now, with new cards to play around, a new set
of characters, and many other factors, a lot of the ways we think about this
game, and a lot of the cards that we are used to seeing, will change.
That being said, since starter decks have been restocked at
many locations, and spirit of the rebellion booster packs coming out, with an
awakenings reprint happening afterwards, I hope that this game sees many new
players, and while I think newer players will be able to manage a competitively
viable deck using the starter decks and cards from only spirit of the
rebellion, I want to make note of some cards from awakenings that are, in my
opinion, very important and something that every new player consider picking up
on the singles market. I've created a list
of character and upgrade cards with dice that all new players should consider
finding copies of. As this list will
cater to newer players, I have not included any legendary characters, as their
price tag warrants a lot of investment in a single character that many new
players may not want to make. Without
further adieu:
Top Characters:
Top Characters:
1. Jango Fett- Jango was a very threatening part of the
Awakenings metagame and the main strength of his effect is that it opens a
window for being unable to interact with his dice. While Spirit of the Rebellion introduces many
other effects that open up a window in which your opponent would be unable to
interact, Jango's ability will still remain relevant and I predict Jango will
be playable for as long as he is legal in many lineups.
2. Rey- Although I recommend that players purchase multiple
copies of the starter deck, for the starter deck specific cards, if you were to
only purchase one starter, or perhaps two of the same one, I would probably
recommend choosing the Rey starter over Kylo.
Rey's 9/12 cost is very unique, and while her dice aren't very good, her
effect is arguably broken and gives hero decks that run her a lot of
speed. Rey will only get stronger as
more powerful upgrades are printed.
Spirit of the Rebellion introduces Fast Hands, Force Speed, and
Vibroknife, all of which complement Rey extremely well and may well place Rey
on a tier of her own.
3. Bala-Tik- Bala is an extremely cheap character with a
powerful effect and decent die sides.
Bala was featured prominently in a very powerful lineup in the
Awakenings meta with eBala/Jango/Stormtrooper and is a nice filler character
for his cost.
4. Nightsister- Although I want to give this slot to the
First Order Stormtrooper for it's cheap cost and its flexibility to fit in
every hero lineup, I feel like Nightsister deserves a mention. Blue cards are perhaps the most powerful
cards in the game, and Nightsister provides a cheap way to splash blue in just
about any villain deck. This is
extremely important, as it provides access to Sith Holocron, another card that
will be mentioned later in this post, and any villain deck that can afford a
blue splash can gain a lot by simply throwing in holocron with playable blue
abilities.
Top Upgrades:
1. Holdout Blaster- Perhaps the most played upgrade in
Awakenings, Holdout Blaster is a simple, but very powerful upgrade. Having both action efficiency in Ambush and
Redeploy on a single card is extremely powerful and the fact that it is a grey
neutral card allows it to be played in every single deck. If your deck features ranged damage, it's
probably using Holdout Blaster.
2. Sith Holocron- One of the most powerful cards in
Awakenings, Sith Holocron makes every blue neutral or villain ability
potentially free. Sith Holocron is an
extremely powerful card that enables anyone who has access to it the ability to
essentially cheat, and is particularly lethal with cards such as Force Throw,
Mind Probe, and pretty much any new 3 cost or higher blue ability, including
the upcoming Force Lightning. It's hard
to have an unplayable deck if you're able to run Holocron and draw it, and even
decks that merely splash blue can still be very powerful with Holocron. This card has an effect that is very unique,
powerful, and isn't likely to be replicated in future cards.
3. DH-11 Blaster Pistol- A neutral, 1-cost red gun, the
DH-11 Blaster Pistol is the most basic of upgrades. It's flexible in that it is very cheap, and
it's sides are just about what you would want out of a weapon upgrade. An extremely powerful and neutral weapon that
I would not do without when playing a red deck featuring ranged damage.
4. Jetpack- A powerful special, and very relevant modifier
sides, along with being neutral, puts jetpack on the must-have upgrades in
Awakenings. Although Jetpack is harder
to fit into a deck than the previous three cards, it is still one of the most
widely played upgrades in the Awakenings meta and ranged yellow decks will
still likely include one or two copies of this card.
I hope this post is useful for newer players who are trying to get a start into this game and have a hard time deciding what to play or what to purchase! I did my best to pick out cards that every player would want, assuming they want to have a variety of decks to play with.
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