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Showing posts with the label Deck-Building

Han/Rey Deck Analysis

Dice manipulation is not the only form of defensive play in Destiny, aside from manipulating dice, various cards can heal, add additional shields, or otherwise delay a character death long enough for a single character to last more turns in an effort to do more damage or generate value.  Dice manipulation is a proactive form of defense, while healing is generally reactive.  Adding shields is technically proactive, since shields do not remove damage, and have a hard cap of 3 shields. When it comes to adding shields and general healing, heroes tend to be better than villains.  Villains tend to feature a lot of dice removal, with heroes having a playstyle centered around adding shields and healing for defense.  This week, I'm going to feature a particular deck that I believe stacks shields most efficiently, and is, in my opinion, one of the top contenders for the best hero deck right now. The decklist can be found at the following link: http://swdestinydb.com/d...

Competitive Aspects of a deck in Star Wars: Destiny

Star Wars: Destiny (SWD) is unique as far as CCG/TCGs go.  The most visible difference is that it utilizes dice alongside cards, and both are a very important part of gameplay.  In SWD, the actions we can take are determined by what we roll, and while cards are also important, it's generally much harder to win with cards than it is by simply rolling damage.  In this post, I am going to discuss 4 key aspects that are present in just about all strong performing SWD decks, and in the future, I will discuss how all 4 of these aspects are present in the  decks that I analyze. In SWD, there are many different types of cards and card effects, with a main deck being only 30 cards.  Generally, about half of the cards in any deck will consist of upgrades or supports that provide their own dice, as more dice means a higher chance to roll damage, but that only leaves room for around 15 events or support cards!  With so many options to choose from, how can we separ...