A case for K2SO
Earlier, we looked into some various hero decks and analyzed a few strengths and weaknesses that shed some light on why heroes don't see competitive play. The breakdown is that the overall card pool for heroes is much weaker than the overall card pool for villains, and it leads to their removal being weaker and being more dependent on rolls due to the lesser quality of hero cards and characters. Of the available hero card pool, however, two cards come into mind immediately as standout cards that are potentially just as impactful, if not more impactful, than current villain cards. Those two cards are Hit and Run and It's a trap!: If you've been keeping track of the SotR Meta, Hit and Run was featured prominently in Poe/Maz, and is one of the most feared cards in the deck. The ability to Hit and Run and immediately resolve Poe's dice, or to immediately roll in Maz to focus and then resolve Poe's dice was one of the most powerful plays the deck could mak